"The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great." It also seems to strike a great balance between old and new, between classic and modern, which has been at the core of many great remakes and remasters over the past few years. Based on my brief time with the footage, it seems on track to hit the studio's target for later this year. While we didn't get hands-on time with System Shock at GDC, we were shown a number of recorded snippets from the game, including a trek through maintenance on Level 3 and one from later on. Kuperman noted that the developers want to release the game simultaneously across all platforms.
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Larry Kuperman, director of business development at Nightdive, was on hand at GDC to give updates on System Shock, and said it's "largely complete." He referred to it as being in "pre-beta" the PC version has all of the weapons, enemies, and other elements, but the team is still working on the console versions. The remake has been through an engine change and a few different teams, but it's finally on its way towards release.
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